What must not be spoken of
You don't know what it is, but you can feel it in the atmosphere. It’s tense. Some things are unspoken and mysterious forces are making sure it stays that way. Every iteration seems like it has too much in it. Its common knowledge that we have way more scheduled for release 1.0 then we can do in the time allowed.
If this is how XP feels then you’re doing it wrong. The point of an iteration isn’t to make every week a death march, it’s to increase visibility. If you didn’t get your 20 points of work done this week, the solution is not to mandate overtime or give speeches about how we “really need to get more done this week” and you certainly don’t want to just sign up for another 20 points for next week (only to fail again). If 2/5s of you team was out last week or lightning struck the servers then you can call it a bad week and move on. What bugs me is when people get pulled out for normal things (meetings, other projects they are assigned to, or normal fire dousing) and then the “bad iteration” gets blamed on “circumstance beyond our control” and we sign up for the same amount of work. There will, believe it or not, be more meetings in the future. So just call it overhead and adjust the amount of work we can accomplish in a week. And if that means we won’t hit our release date, then its good we know now. Right? If its not good we know now, then we’ve got a whole other set of problems.
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